These dungeons are uniquely generated for just a single group with cheap swtor credits, so one group will not likely run into another group from the same Flashpoint.Each Flashpoint presents grisly challenges for any band of intrepid fighters, but for the greater intent behind acquiring better loot and resolving quests. Enemies within Flashpoints could possibly be familiar, playing with most cases also possess improved aptitude for murder and considerably boosted stats.
Bounty Hunters and Troopers would be the ranged damage dealers. They also score well in area of effect (AE) damage, rather than the melee damage of the tank characters. They use more conventional weapons like blaster rifles, blaster pistols, flame throwers, and assault cannons. These characters may also choose a focus of more offensive or defensive styles later of their careers.
These classes use force powers to buff and heal themselves and also other party members, or even control their enemies. They are much like mages or clerics in other games. They are not as tough as being the tank or ranged specialists, nonetheless skills are crucial. These characters will later choose if you should use their force powers for destruction and for buffing and healing.
Much like Warlock pets in WoW, companions automatically gain new abilities while they level up, usually including a couple of different stances plus a number of other abilities. By clicking for the small plus sign next to the companion bar, you'll be able to expand the bar showing all of that companion's abilities and toggle auto-use of abilities via right-click. A small green dot turns up for abilities which is to be automatically used; abilities which might be off possess a black space.
The last in some ways most successful distinction between companions and pets is the fact companions will help handle an overloaded inventory ESO gold. Right-hitting your companion's portrait will give you the option for you him.